An Innovative Tool for Creating New Connections
OurDate is a B2C SaaS company dedicated to helping people find and create meaningful connections. Most of my time involved innovating and iterating the tools that enhance “connecting people.” After some initial brainstorming and research, I pursued a new idea that tackled the core problem of forming connections.
Some design collaboration happened during research and ideation, and parts of the UI were also managed by a separate design system team. Also, we had daily stand-ups with the dev team to ensure project feasibility.
Ideation, Research, Interviews, Testing, UX/UI Design, Pitch, Iterations, Presentations
Figma, FigJam, Zeplin, Notion, Miro, Zoom, Google Meets, GatherTown, Loom, Tella
In the era of dating apps and increasing reasons to avoid social interactions, forging genuine and meaningful connections has become a daunting task. My goal was to equip relationship seekers with the tools that lead to their own personal happily ever after.
OurDate is not seeking to be the next hot dating app. We are not a dating app at all. Our mission is to connect people, in-person and face-to-face. Through numerous research and accounts we know that dating apps are often too shallow and favor a select minority, which is why we advocate for in-person interactions.
The initial problem was too broad, so I held a few cross-functional brainstorming sessions to narrow it down and come up with potential features that align with company goals. I prompted the group with questions to get ideas flowing and we collaborated until several ideas formed.
After gathering the insights from brainstorming, I was able to narrow the problem and tackle the core feature I wanted to test. By clearly defining the problem, research and testing became more pointed, which helped when navigating the barrage of testing that ensued.
User Interviews and group brainstorms created a solid foundation for ideation.
After defining the problem and using key insights, the idea of Hunt Mode formed. This translated in a feature that allowed users the option of letting other users know your location. The obvious concern of security became a focus during the initial rounds of testing.
This is where we tested the low-mid fidelity prototype of Hunt Mode. For convenience, we used moderated, remote testing which was taken into consideration when extracting insights. There were several findings, but the main research goal was to understand whether or not this would help reduce the barriers of human interaction.
The success metrics below were defined based on insights found during user research and interviews. I also adjusted them based on the feedback from the initial rounds of user testing.
From the insights we received from testing Hunt Mode, some adjustments include:
• Changed name to “Mingle Mode” (Hunt mode sounded “too intense/predatory”)
• Removed event creation (Based on insights - Too cluttered)
• Added connection flow (New feature)
• Updated thought flow (Based on insights - More intuitive)
• Map abstraction (Dev constraints)
The final round of user testing revealed a lot of future opportunities for Mingle Mode. I tested with a total of 5 people. I analyzed the findings using an affinity map, and I showcase some insights below.
How we lessen the barriers of human interaction.
Below showcases the final prototype of Mingle Mode for OurDate.
Link to Prototype
Building upon existing prototypes, a WIP design system, and years of research.
OurDate started 2 years before I joined and, as such, had multiple years of work already put into it. Days of research can be saved by simply reviewing past notes and deriving insights from them. I was able to understand the problems OurDate was tackling by reviewing those documents.
Operating in a fast-paced, cross-functional environment.
This was my first time working with (and leading) multiple design teams. Looking back, we flourished due to channels of open communication, efficient daily stand-ups (15-30 min), and fostering a collaborative environment regardless of experience.